![]() ![]() In any case, the point isn't to punish how people choose to play.honestly, in the two to three real time hours it takes to get 50% infection, you can easily get rid of the 10% xp penalty from dying. Or what if, upon dying, IF you were infected, the infection just resets to 0.1% - no matter what you were at? Now you have 33%, or roughly 2 real time hours to find a cure, with only a minor stamina penalty, rather than 8%, or 30 real time minutes. Someone who died at 88% would be at 22%, and someone who died at 100% would be at 25%. So someone who died with 25% infection would be at 0.1%. What if infection dropped by 30%, or 75% of whatever it was when you died, whichever is greater (40% is the switch over). Therefore one would need 10 honey for 50%.Ī fair point, certainly, and one i thought about as I typed up the original post, but didn't include any thoughts there as it was already quite wordy. For 50% you need 2 antibiotics, for 50.1% already 3 antibiotics. It is also not done with a single antibiotic if the infection is already over 25%. This could lead to a death loop if you die from the infection, then respawn with 50% infection and immediately go looking for antibiotics again. From 15% infection on you are slightly impaired by the infection (-25% stamina recovery) and from 58% on strongly impaired (-35% stamina recovery and -1 to all attributes). But I'd imagine that for some, getting the plague, dying, and then respawning, still with 0.1% infection, will lead to some epic "oh S***!" moments. ![]() It's not going to be a big deal for most people. I'll be honest, that thread was partially responsible for thinking up this idea. It won't be guaranteed to make the plague more deadly for everyone.but it might give several people some more of those great stories and experiences in early or mid game, like many of us read in This thread. Sure, in my game, I have 1 antibiotic and 6 honey sitting in my chest on day 10.but I might not have it. It's almost impossible for early game threats to even be noticeable in the late game, or late game threats to do anything but completely steamroll us in the early game This isn't meant to be a burn or anything, but later in the game a ton of stuff doesn't matter. With decent armor and medication you can easily deal with it. Later in the game it barely matters, though. Like, take off 50 or 60% of infection on death. Sure, people could repeatedly kill themselves every time they hit 30% or 50% infection, in order to reset it to 0.1%, but that would be a player death every 2 hours or so, and you can bet even those players would feel some relief when they finally find some honey. infection would become something that you always HAVE to deal with.eventually. ![]() I think the devs have been trying to make infection dangerous, stressful, and ominous, but NOT make the game tedious, frustrating and boring (like it did when the infection reduced your max stamina and stamina recovery), and this would fit that design direction. Those who don't though.this would make infection significantly more problematic. ![]() Those people who play dead is dead, who already deal with significant risk from infection, would have no change at all.this change would never affect them. What if health hitting 0 only removed 30% or 50% infection (to a minimum of 0.1% so that "near death" could never actually completely cure it). The game has established that when your health reaches 0, you don't really DIE.you just suffered a "near death" - so why is infection gone? With the HUGE amount of time that the infection takes to kill you.that seems unnecessary. if it starts bugging me, i'll just walk back to my bedroll and stand in barbed wire" and "POOF!" infection gone. The tense stress when that infection is climbing and you're frantically searching for stumps or medical supplies.īut a lot of people simply decide "meh. The relief when you find a cure item, or are able to get back to your base to use one. The infection is threatening.the slow creep of % ticking your life away. The zombie plague, and the infection and curing mechanics are really cool in A18. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |